All three modes introduce a very small amount of artifacting at great magnification (zoom in x 8 in PDN), all in the same places but with slight differences in which pixels were affected. Visually there are very slight differences if you zoom in to certain places.
Paint.net perspective plugin plus#
Yes I have tried saving out a normal map (4096x4096) in BC7 (DX11+), in Quick, Normal and Max, then loaded up all 4 again (original plus the three generated)Īll 4 textures were exactly the same size on disk, 5.33mb - So there is no difference there.
![paint.net perspective plugin paint.net perspective plugin](https://i.imgur.com/HfOGELv.png)
Note Intel Texture Works plugin for Adobe Photoshop does not have this problem, a BC7 dds file with the normal. dds then the target game will recognise it for the type of dds it is anyway - Would just be better if we did not have to rename it and it used the.
![paint.net perspective plugin paint.net perspective plugin](https://i.imgur.com/HQjwFrH.png)
Which is sort of ok, if you rename it to. The file is given a filename like name.dds2 When saving one of the new format DDS.